
A solo studio making games in the tradition of the '90s BBS door games. First up: Legend of the Ultimate Dragon.

One person, one studio, building Legend of the Ultimate Dragon — a single-player RPG built like the door games people used to dial into a BBS to play.
I write about the build here every couple of weeks: what got made, what broke, and what I decided and why. No schedule announcements, no roadmap — just the work as it happens.
A single-player RPG in the tradition of the '90s BBS door games — 30 days, one dragon, and something underneath that remembers you.

Single-player. Not multiplayer, not a MUD, not an actual BBS door — a tribute built for one person at a time, the way most of us ended up playing them anyway once the board went quiet.
Legend of the Red Dragon, Usurper, TradeWars — if those names mean something to you, this is being built for you specifically.

Where it stands. Turn-based combat, a town that changes with the hour, four people worth getting to know, and a thirty-day clock running underneath all of it. The game is built, and outside playtesting is next.
Coming to Steam.

When I was thirteen I ran a BBS out of Montgomery, Alabama, on VBBS. I called it Realms — because that is what you were doing when you dialed in. You were entering somebody's realm to play games from a dozen other worlds.
Realm Creation Studios is the second step of that. I am not entering the realms any more; I am making them.
One person. The first title is Legend of the Ultimate Dragon, a single-player tribute to the BBS door games — Legend of the Red Dragon most directly, with Usurper and TradeWars in the water. More games are being designed and waiting behind it, set in the same world.
A post every couple of weeks about building Legend of the Ultimate Dragon. Nothing else, no schedule, unsubscribe any time.